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AI Insights · Timothy · October 2024

Top 5 Science Games on Unified Platform in Poland Q3 2024

Explore the performance trends of the top 5 science games in Poland during Q3 2024, including download, revenue, and active user insights.

Top 5 Science Games on Unified Platform in Poland Q3 2024

During the third quarter of 2024, the top five science games in Poland on the unified platform showcased varied performance metrics, revealing interesting trends in downloads, revenue, and weekly active users.

Cell to Singularity: Evolution from Computer Lunch saw its revenue fluctuate, peaking at approximately $979 in early August before stabilizing around $741 by the end of September. Downloads initially dipped from 1.2K to around 567 in August but recovered to 938 by the end of the quarter. Weekly active users started at 5.7K, experiencing a gradual decline to 4.6K by late August, before rising again to 5.1K.

Plague Inc. by Ndemic Creations maintained a relatively stable revenue stream, reaching a high of $915 mid-August and ending the quarter at $617. Download numbers were robust, peaking at 1.5K in late September, despite a mid-quarter dip. The game's weekly active users demonstrated resilience, starting at 3.5K, dropping to 2.6K in mid-September, and climbing back to 3.5K by the end of the quarter.

Jetpack Joyride by Halfbrick Studios had a modest revenue performance, with a notable peak of $95 in mid-August and tapering off to $58 by September end. Downloads showed a steady upward trend, beginning at 680 and reaching 790 by late September. Weekly active users started at 4.7K, experiencing a slight increase to 5.0K towards the end of the quarter.

Reactor Idle Tycoon, developed by Robert Grzybek, exhibited a declining revenue trend, starting at $86 and ending at $18. The download numbers fluctuated, beginning at 404 and seeing a slight recovery to 356 by the quarter's end. The game maintained a high level of weekly active users, starting at 17.4K and closing at approximately 15.3K.

Cell Expansion Wars by MOBIRIX experienced minimal revenue, with a slight peak at $42 in late August. Downloads were nearly non-existent throughout the quarter. Active users started at 39 and fell to 20 by early September, maintaining this level to the quarter's end.

This data, sourced from Sensor Tower, provides a snapshot of the dynamic landscape of science games in Poland, highlighting the varied performance metrics across different titles. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024